1.8 版更新訊息:機甲史凱伊問世!

1.8 版更新為海希安城帶來一位高技術性、高獎勵的英雄:機甲史凱伊!此外,我們簡化及強化了業報系統,新增獎盃室,啟動賽季賽事,添加新的造型並導入狀態平衡的更動,因此 1.8 版對遊戲各方面應該有相當的影響。以下是更新的細節…

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新英雄

機甲史凱伊的背景與傳說
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機甲史凱伊是一名敏捷的狙擊手,能夠在戰鬥的邊緣發揮本領,或深入敵後去擊殺關鍵目標。機甲史凱伊獨特的掃射攻擊,能改變戰鬥的複雜情勢,而她追擊殲滅對手的能力更是無人能出其右。讓機甲史凱伊從對線開始,清除小兵然後依照您的遊戲風格,出裝成武器型或水晶型角色吧。

閱讀機甲史凱伊的傳說:

機甲史凱伊的早鳥期限
機甲史凱伊在前 7 天僅能以 ICE 解鎖。在這之後,您將可用 ICE 或榮耀解鎖機甲史凱伊。

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新技能

目標鎖定(英雄氣魄)
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機甲史凱伊會鎖定最近攻擊過的對象並使其暴露行蹤。基本攻擊和針對該目標的進擊彈幕將使她獲得行動速度提升。向後移動時的速度加成會顯著減少。 若目標移動到距離機甲史凱伊太遠的地方,或她已持續太久未攻擊該目標,則目標的鎖定效果將會消失。

進擊彈幕
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機甲史凱伊在掃射時開槍射擊。(她可以自由行動但無法更改其面對的方向。)重新發動此技能會將其取消。進擊彈幕會對她鎖定的目標造成傷害(但對非英雄目標則傷害較輕)。技能持續時間會隨機甲史凱伊的水晶力量增加到極限。

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鋒刃突擊

被動:投入鋒刃突擊的每一點技能點數,都會增加機甲史凱伊可保持鎖定目標而不攻擊對方的時間。

發動:機甲史凱伊會突進到鎖定目標附近的選定位置。突進時,她會射出一束導向其目標的飛彈。 機甲史凱伊已有鎖定的目標時,才能發動此技能。

天降死神
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被動:投入天降死神的每一點技能點,都會增加機甲史凱伊能鎖定目標的範圍。

發動:機甲史凱伊會向遭鎖定目標附近的選定位置發射多發飛彈。經過短暫延遲後,會在該位置降下一陣彈雨,並使敵人暈眩。而之後仍處於彈雨中的敵人,將會被 減緩速度並遭受水晶傷害。 直接瞄準鎖定的目標,將會召喚出集束式彈雨。瞄準距離鎖定的目標較遠處,則會召喚出橫跨目標移動路線的線型彈雨。 機甲史凱伊已有鎖定的目標時,才能發動此技能。

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新英雄造型
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「1.8 版更新包括幾種受到熱烈要求的造型,包括音速舞司的第一層造型,以及效果豐富,酷炫無比的機動嬌娃第三層造型。請持續關注市場中不斷更新的 ICE 卡片盒和榮耀卡片盒,把握機會取得機動嬌娃的卡片吧。這是不容錯過的造型!

「如果您還在等待喜愛英雄的造型,請耐心等候…它們將陸續推出!」—PlayoffBeard

1.8 版中的新英雄造型:

  • 雲端突擊者舞司第一層
  • 無限業火史卡夫第二層
  • 蟲后花妖珮兔第二層
  • 殺戮嬌娃 9000 第三層!

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新特色

業報系統調整
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「業報的目的一直都是為了獎勵良好行為並懲罰惡質行為。我們先前的系統只達成該目標的一部份。因此,基於玩家的意見反饋和我們自己的觀察,我們在 1.8 版中重新設計並從頭打造一個新的業報系統。現在,您只會有惡質、良好和優良業報。完成比賽、不規避英雄選擇,以及獲得榮譽將使您得到優良業報,以及隨之相 應的獎勵榮耀。相對地,被舉報惡劣玩法、規避英雄選擇、中離比賽等,將造成惡質業報,這會使您被停權一段時間,無法玩本遊戲或和任何其他玩家聊天。玩家每 次被停權,時間會隨次數越來越長。

「請明白,業報是一項流動性的數值,將會隨著您最近和當前的行動而反映出變化。如果有人以搗亂這麼正面的 Vainglory 社群為目標,我們非常樂於使他無法進入遊戲。」—Kraken

  • 業報系統已大幅簡化。
  • 業報等級已改為三種玩家狀態:優良業報、良好業報和惡質業報。
  • 業報狀態取決於最近和當前的玩家行為,並包括玩家同伴所給的拇指向上或向下評價。
  • 惡質業報的玩家將被停權一段時間,無法參加比賽或聊天。

VAINGLORY 的「賽季」與個人資料獎盃室
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「我們正如火如荼準備 Vainglory 的第一賽季,但為了確保您可以紀念您爬升技能層級的輝煌戰績,我們將提供未來常駐功能之一的第一項:獎盃。至於在 1.8 版中,您將在應用程式的個人資料區中,看到您的最高技能層級以獎盃的方式呈現在獎盃標籤頁中。我們將與時俱進為此功能增添更多特色,但現在請先安先,在我 們開始第一季賽事時,您將保有一份辛勤努力的紀錄。

「隨著進入 2015 年的秋季賽季,我們談了許多 Vainglory 賽季的相關事項,不過總括而言,我們會隨時間為休閒和競爭玩家雙方都建立更多優勢,它們應可在賽季結束前提供更刺激的遊戲和爭取獎勵的機會。」—Kraken

  • 自 1.8 板起,Vainglory 將記錄您所獲得的最高技能層級,並將其顯示在您的獎盃室裡。
  • 1.8 版將被視為季前賽(第 0 季)。
  • 季前賽將隨下次更新的發行而結束,您將依據您達成的最高排名贏得一份永久性的獎盃。您若在 1.8 版失去該排名也不要緊。遊戲將會記憶您的最高成就,所以盡情享受遊戲樂趣吧!
  • 每季度的賽季都將包含獨有的獎勵和限時內容。
  • 請至此處閱讀更多關於 Vainglory 賽季詳情.

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遊戲內容更動

海希安城
「一旦最後兩座砲塔被摧毀,隊伍將會被強制向其基地慢步前進。我們希望各隊都能離開基地去冒險 — 而不是坐困愁城等待無法挽回的敗北。」—SurpriseBirthday

  • 虛榮水晶會在未受傷害達 5 秒後開始復原生命值。

“Jungle spawn times were a bit over-tuned in 1.7.At 0:20, the laner is actually encouraged to enter the jungle because last hits are not available for another 5 seconds.With the new turret susceptibility in early game, the invaded team have the option of chunking the enemy turret in response to an invade." —SurpriseBirthday

  • 野區孵化時間從 0:20 起增加為 0:25。

“This is a slight adjustment to late-game jungle creatures that were being completely walked over." —SurpriseBirthday

  • 野區營地與怪物的每級防禦力提升 ~20%。

“Turrets could be too hard to kill early and too easy to kill late, especially by sustain mages like Celeste/Skaarf.We want to open up opportunity to take turrets early against teams that are investing too much in jungle pressure.In the late game, turrets will scale much harder in defenses, especially shielding.This is because mages have largely solved their energy problems and were melting turrets too quickly." —SurpriseBirthday

砲塔防禦力變動:

  • 護甲:110-150 @ 2:00 – 15:00 分鐘
  • 魔抗:55- 88 @ 2:00 – 15:00 分鐘

砲塔防禦力改為整合護甲與魔抗狀態數值:

  • 第一砲塔:45-145 @ 2:00 – 12:00 分鐘
  • 第二砲塔:45-185 @ 2:00 – 16:00 分鐘
  • 第三砲塔:45-225 @ 2:00 – 20:00 分鐘
  • 最後 2 座虛榮砲塔:45-265 @ 2:00 – 24:00 分鐘

 

  • “Losing base turrets already means you are losing.Giving the enemy team 300 team wide gold twice is more salt in that wound." —SurpriseBirthday
  • 虛榮砲塔(最後兩座砲塔)的黃金獎賞從 300 黃金調降為 100 黃金。

海怪克拉肯
“Putting an end to the 15:00 capture cheese!It was fun while it lasted!" —SurpriseBirthday

  • 海怪克拉肯現在在孵化動畫產生時較為脆弱。
  • 「相較於技能攻擊,海怪克拉肯對基本攻擊通常有較強的防禦力,因為基本攻擊是免費的,而技能需消耗能量。不過在遊戲後期,許多法師型角色都能出裝成有效率使用能量,使他們太快就打倒海怪克拉肯。」—SurpriseBirthday
  • 魔抗從 100 提升為 150。

“Killing the Kraken does not guarantee you 10 seconds of massive healing if the enemy team immediately descends upon you." —SurpriseBirthday

  • 受到英雄的傷害時,王牌減弱效果將被取消。

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英雄狀態平衡值更動
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醉槍手林戈

“Ringo’s Twirling Silver was intended to give him a tactical window in which he could deal out significantly more damage to his opponents, but only for a time.With a duration of 7 seconds, his enemies only have a 3-second window of cooldown to attempt to stage a counter attack, which was far more daunting than intended.” —CaptainNeato

  • 銀色旋風在所有等級的持續時間從 7 秒調降為 4-6 秒。

“This compensates for the Twirling Silver duration nerf ,which indirectly hurts crystal Ringo." —CaptainNeato

  • 銀色旋風的水晶比率從 70% 提升為 80%。

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機槍索爾

“SAW frequently finds that by the end of a Suppressing Fire that fights have moved away from him, and he’s unable to participate.This change allows him the mobility to reposition however he thinks is best; he is free to keep his Spin Up stacks if a fight is near, but he can also sacrifice them and join the fight if it’s moved on.” —Captain Neato

  • 完成火力壓制會重置劍鋒突襲的冷卻時間。

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暴女蘿娜

“Rona received some more dramatic changes in this update to help give her more options in her item builds and flexibility in her play style.Rona lacked the durability to stay in the heart of a teamfight, forcing players to build her either for high burst damage and then run when focused by the enemy team, or build her with heavy lifesteal to capitalize on the AoE damage of her ultimate.It simply wasn’t viable for her to duke it out in a prolonged fight without devoting most of her inventory to defense items, and we wanted to shift her away from burst damage to sustain damage to help her feel more like the crazy berserker that she is.

“In this update she received two essential changes to her Foesplitter:After her first cast of Foesplitter, she now gains movement speed that allows her to chase a fleeing target or reposition in a fight.Her second cast of Foesplitter costs less Bloodrage and grants her even more bonus attack speed.This attack speed synergizes with a new change to her heroic perk, Berserkers’ Fury, in which any time she reaches maximum bloodrage, she gains a health barrier.Imagine, after you reach max bloodrage, cast Foesplitter twice and start basic attacking the target …Not only will doing so quickly max your Bloodrage and grant you that barrier again, but those basic attacks reduce the cooldown on Foesplitter so that you can do it all over again.And again.And again.

“Lastly, her ultimate was either overpowered or completely useless depending on how much lifesteal a player had the chance to buy.We want Rona to be durable enough to feel confident in casting Red Mist in the heart of a fight, while not necessarily granting her a guarantee of ending the ability at full health.With a lowered cooldown, it also allows the player to enter and exit Red Mist in the midst of a fight to do some great AoE damage while consuming only a little bit of Bloodrage … and with some quick basic attacks, can restore it to full and get that precious health barrier again.” —CaptainNeato
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狂戰士之怒(英雄氣魄)

  • 能量數值不再增加她在戰鬥中的血仇獲取。
  • 武器比率從 80% 調降為 70%。
  • 攻擊受到致命創傷的目標時,可獲取 100% 的更多血仇。
  • 暴女蘿娜達到血仇上限時,她將獲得相當於最大生命值 8% 的屏障。

劈天裂敵
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  • 第一擊將提供移動速度提升 1.5 達 2.0 秒。
  • 第二擊則僅消耗 50% 血仇,而非 100%。註:這自然會降低第二擊的傷害,因為它是以所消耗的血仇量,來放大傷害。
  • 第二擊賦予暴女蘿娜 30-50% 的攻擊速度,達 2-4 秒。
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血霧

  • 冷卻時間從 12 調降至 4。
  • 施放期間的生命值偷取減少 50%。
  • 血霧技能期間,暴女蘿娜會獲得 40/60/80 的護甲與魔抗。

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音速舞司

“We feel that Vox is in a much better place, but we are always keeping a close eye on him.With a large resonance bounce range, it made his abilty to spread damage in a fight a bit too effective, so it has been brought down.” —CaptainNeato

  • 共振聲波反彈距離從 4.5 調降為 4.0

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隱狐塔卡

“There was a bug.And uh, we fixed it.My bad.” —CaptainNeato

  • 修正隱狐塔卡在以迴轉刺殺翻身後,無法造成致命暴擊的錯誤。

花妖珮兔
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“Petal lacked the ability to pressure enemies with the use of her munions’ damage; this lift in damage will help them become a viable threat when chewing on your ankles.Don’t let them chew on your ankles.There is also increased healing on her seeds when buying crystal to force enemies to clear them before starting a fight, rather than ignore their contribution and deal with them later.” — CaptainNeato

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  • 小兵所造成傷害的水晶比率從 40% 提升為 45%。
  • 種子的每秒治療水晶比率從 1% 提升為 3%。

機動嬌娃
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“Because critical strikes are subject to chance, there are times where they feel useless when they randomly don’t trigger, or times when they feel wholly overwhelming because they’ve triggered multiple times in rapid succession.With Joule’s Thunder Strike, this would create even more crazy moments where she would suddenly do exceedingly well or exceedingly poorly depending on fate.This change helps ensure that Thunder Strike crits in a more balanced distribution — and doesn’t create those times where a single critical strike causes the entire enemy team to explode into confetti.” —CaptainNeato

雷霆出擊的暴擊:
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  • 現在依據偽隨機分配方式。這表示她的暴擊仍依據機率,但分配機率的範圍仍比真實隨機小。
  • 打擊多個目標時,暴擊是以每個目標而獨立計算,而非全體暴擊,或全無暴擊。
  • 雷霆出擊的水晶比率從 100% 提升至 135%。

護衛亞丹
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“Vanguard is signature to who Ardan is, but it’s cooldown was a bit punishing for him to fullfill his role as a team protector.Now, there will be shields and Ardans flying around eeeevverrryyywhere.” —CaptainNeato

  • Vanguard cooldown down from 17-13 secs to 13 at all ranks.

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物品變化

冰霜灼燒
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“This was still an underused item, with a slow that you didn’t feel enough." —CaptainNeato

  • 基本減緩從 15% 提升為 20%。上限仍為 40%(1.7 版中的顯示錯誤將其誤表示為 35%)。

穿刺之矛與緊繃之弩
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“Piercing is a very strong late-game stat on an otherwise early-game item.This change increases the late-game slump should you choose to dominate the early/mid-game with a Tension Bow rush." —CaptainNeato

  • 護甲穿刺從 15% 調降為 10%。

尖利碎片
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“Heroes should be doing more than just stacking Piercing Shards." —CaptainNeato

穿刺從 10% 調降為 8%。

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護甲/魔抗物品

“This is a slight price tuning to encourage early-game counter-building.We’re also increasing the price of Fountain of Renewal as the active heal has proved to be far more valuable that what you’re paying for." —CaptainNeato

  • 輕型護甲 / 簡易護盾的防禦力(第 1 階)從 35 / 18 或 12 提升為 40/20。
  • 鐵甲 / 動力護盾的價格調降 150 黃金。
  • 庇護的價格調降 100 黃金。
  • 金屬外殼的價格調降 200 黃金。
  • 再生之泉的價格調漲 200 黃金。

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破碎神話

  • 造成或受到燃燒減弱效果傷害,將不會疊加破碎神話。

鐵衛
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“We want to expand the roaming support beyond just “really starved for gold.”This has narrowed the itemization strategy for roamers and is generally less fun to play.Additionally, we want to open up the possibility of more duo-laning with increased gold bonuses from lane as well. —CaptainNeato

  • 所有類型的黃金獎賞從 30%(野區怪物 50%) 提升為 60%。

風暴護衛戰旗
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“Stormguard is now substantially cheaper and more specialized as a counter-jungling and objective-killing item.Because objectives are getting tankier also, Stormguard will be a notable boost to your team’s objective control power." —CaptainNeato

  • 移除 100 生命值;生命值復原從 12 提升為 16。
  • 價格從 1150 調降為 950。(戰爭號角和精巧機關的總價格未調降。)
  • 被動:針對非英雄,基本攻擊每秒會造成目標最大生命值的 +3%,作為真實傷害。 對線上小兵與野區營地則加倍 5x。
    • 隨您購買精巧機關時:風暴護盾獲得 2.5 公尺效果範圍。
    • 隨您購買精巧戰爭號角時:風暴護衛對抗野區首領、海怪克拉肯和建築物 +30%。

精巧機關
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“With the buff to Stormguard and more charges of vision items, watch out for the new Contraption … or be watched by it." —CaptainNeato

  • 蓄力速度調降:每次使用從 25 調降為 15。

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效能提升

支援更多 Android 裝置
“We have significantly expanded the list of supported Android devices.If you know someone who couldn’t play before, be sure to tell them to try again on 1.8!This is especially good news for owners of the popular Samsung Galaxy S3.We now fully support all S3s that have 4.4.2 Kitkat or higher.And owners of the Sony Xperia Z1 can now play without problems thanks to the memory savings in 1.8." —BlasterMaster

新支援的裝置

  • HTC Desire 816
  • LG AKA (LG-F520, etc…)
  • LG G Vista
  • LG GX 2
  • Samsung Galaxy A3
  • Samsung Galaxy Avant
  • Samsung Galaxy Grand 2
  • Samsung Galaxy Grand Max
  • Samsung Galaxy Mega (2, 5.8, 6.3)
  • Samsung Galaxy Mega 2 SM-G7508
  • Samsung Galaxy S3 (Various)
  • Samsung Galaxy S3 Neo
  • Samsung Galaxy S4 Mini
  • Samsung Galaxy Tab 4 10.1″ SM-T530
  • Samsung Galaxy Tab 4 7.0″ SM-T230
  • Samsung Galaxy Tab 4 7.0″ SM-T231
  • Samsung Galaxy Tab 4 7.0″ SM-T235
  • Samsung Galaxy Tab 4 8.0″
  • Samsung Galaxy W
  • Sharp AQUOS Crystal

錯誤修正

  • 修正貓女柯思卡在使用技能後,發生不必要的長時間延遲計時問題。
  • 修正隱狐塔卡在以迴轉刺殺翻身後,無法造成致命暴擊的錯誤。
  • 修正使玩家在使用特定技能後會失去目標的錯誤。
  • 修正一項使某些英雄技能的武器比率在市場中顯示不正確的視覺錯誤。(這僅是視覺上的問題。)

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